Fixed an issue where names of game characters would appear unlocalized in non-English languages during cutscenes.(Ex: The outpost will now display the base range, not the anti-ship range.) Fixed an issue where certain buildings displayed incorrect ranges.Fixed an issue where the Ending Age was incorrectly displayed in the game summary panel.Fixed incorrect HTML formatting for mod descriptions being displayed on the mod screen.Minor improvements to keyboard navigation in the home city customization screen.Added the missing unit type tag Heavy Infantry for USA Grenadiers.Added health regen passive skills for units that can regenerate health such as the Urumi, Spahi, Skull Knight, Daimyo, Explorers, Dogs, Monks, Warchiefs and American General.Moved the Capitalism tech card from the White House to the Manufacturing Plant for the USA Civ.Removed Gatling Gun from the Tech Tree for Ottoman and Russians as these Revolutions do not have them.Fixed an issue where Prussian Needle Gun and Imperial Needle Gun upgrades were listed in the wrong age for the German Tech Tree.Fixed an issue where Guard Skirmishers and Imperial Skirmishers upgrades were listed in the wrong age for the Spanish Tech Tree.Fixed an issue with the Spanish barracks Tech Tree displaying the wrong Espadachins.Updated the Russian Tech Tree to list Veteran Halberdiers under the correct age.Updated the Swedes Tech Tree to add the missing Crossbowmen and Veteran Crossbowmen units.Updated the British Tech Tree to add the missing Guard and Imperial upgrades for Pikeman.Updated the European, American and Native Tech Trees to add the missing Explorer, General and War Chief units.The names of the two default keybinding profiles are now localized correctly.Reporting a clan can now be done from the clan browser while in a multiplayer lobby.Spectating password-protected multiplayer matches is now possible by double-clicking on the match on the MP lobby browser screen.A small notch was added to improve readability, and colours now have a minimum luminance making it easier to read in cases where the team colour is set to be very dark through accessibility settings. HP bars have been reworked and now better adjust to your zoom level.The Multiplayer Lobby tab has been updated to display the number of ready players, rather than slots filled as well as provides additional information about the game (including slots filled) via tooltip.Units should no longer be obscured by building and wonder icons on the minimap.A new chat popover on the post-game summary screen.A new Home City Mini Deck has been added to the in-game interface, allowing for more streamlined management of Home City shipments.A new extended pop-out minimap feature, providing a better view of the battlefield!.Know about this game? Add your expertise to help preserve this entry in video game history!Īdditional contributors: Unicorn Lynx, Jeanne, Corn Popper, Silverblade, Maw, Abi79, Zeppin, Litude, Paulus18950, Patrick Bregger, piltdown_man, Flapco. Video games turned into board / card gamesĪn Apple Games article about the Mac version of Age of Empires III, with commentary provided by Lead Designer Greg Street (November, 2006).Setting: Age of Discovery / Enlightenment.Games with randomly generated environments.Games that add logo and/or copyright on screenshot capture.Game feature: In-game screenshot capture.It is persistent and after multiplayer successes you gain the ability to upgrade it through a tech tree. A new addition to the game mechanics is the home city in Europe which regularly sends supplies or military reinforcements. You can also challenge yourself in the multiplayer mode where you can command one of the eight European powers (from French to Russian). You take the role of Morgan Black and his family which struggle against a mysterious European cult. ![]() ![]() The game offers you a complex single-player campaign that is divided into 24 missions and three acts. Like in the previous games your people start in an early part of humanity's history and progress to new ages (up to the industrial age) with better weapons and other possibilities. Besides the strong economic thread, you should also think about the development of your army. ![]() The main idea of the gameplay remains unchanged: with the limited amount of resources and a handful of settlers, you must think about the expansion of your colony. ![]() Age of Empires III is the third installment in the series of real-time strategy games.
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